The first, and most important reason, was because of a shift I had seen in the Mari0 map-making community. The list goes on and on, but the question remains: if that version was so restricting, why stick to it? Some examples: fizzlers in 1.6 are permanently on, they cannot be toggled lasers are always deadly cubes always auto-respawn there are no logic gates besides the NOT gate, and the NOT gate cannot be turned invisible. The simplest things could not be achieved as trivially as with any of the alternate/modded versions of Mari0. The limitations of Mari0 1.6 were almost unbearable at times. For context, Mari0 1.6 was released back in 2012! And there was a catch: all of that had to be done with the constraints and limitations of Mari0 1.6, which, while the latest officially released version as of writing, is extraordinarily outdated when compared to community-maintained mods and updates, such as the official beta versions of Mari0: Special Edition, the fan-made mod Alesan's Entities, or the community-driven Mari0: Community Edition (coincidentally hosted by yours truly). The challenge was then to conceive of new ideas to make those puzzles. It was also the perfect creative outlet to explore new puzzle ideas and make as much use of any given space as I could, which, in turn, led to more ambitious, creative puzzles with far more element reuse.įrom the very beginning, my idea was to make this a mappack with 16 puzzles and 4 world themes. It provided many advantages over its sidescrolling counterparts, such as greater reliability with mouse interactions, and infinite freedom with the visuals (as opposed to being locked to a tileset). For Simile Thoughts, I wanted to take this idea and expand upon it. ![]() Both mappacks are designed under the same core idea: instead of a traditional, tileset-based, sidescrolling mappack, both would have their puzzles set in a single, static screen, and make use of the custom background to act as the playable area.įor Hollow Purpose, the single screen was the imposed limitation (as that was the theme of the contest it was made for), and the custom background was the solution I found to make it as flexible as I could. The intent was to create a spiritual successor to Hollow Purpose, my previous Mari0 mappack.
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